The Explorer is the quickest way to establish ground control over an area, perhaps to establish an expansion outpost near a Tiberium field. They are easy target for enemy commanders so they should always be escorted, although can self heal when in the Tiberium field. When travelling to and from the Tiberium it moves slowly, but it is heavily armoured. It collects Tiberium and brings it back to the Refinery where it is converted into money. The Harvester is your main source of collecting resources to turn into money to enable you to purchase structures and units to defeat your opponent. However the forcefield can only sustain a certain amount of damage before going offline and will then take some time to regenerate. This upgrade gives units a protective shield to deflect all enemy attacks. Its 3 legs are strong enough to crush enemy tanks beneath them, while its 3 tentacles can each target and fire its devastating beam weapon at separate targets! When defeated, the Annihilator leaves a husk that can be recovered by enemy engineers or friendly assimilators. The Annihilator is the Scrin's biggest and baddest land unit. The Corrupter fires a Tiberium-based slime onto its targets that can corrode even the thickest armour and literally melts skin, yet when used on friendly units it has a restorative effect. Furthermore, by adding Tiberium the weapon becomes even more powerful. The Devourer is the alien's heavy tank, its Proton cannon can square up to anything of a similar size Earth can throw at it. Her laser pistol makes short work of infantry and C4 charges see to structures and large units such as the Juggernaut.ĭespite the formidable name, the Gun Walker's energy weapon is most effective against infantry and light vehicles. The Commando is the most elite Nod unit on the battlefield and as such only one can be deloyed at a time. It's quite weak, and the mind control effect ends when the unit is killed, so for this reason it's equiped with teleportation abilities. The Mastermind isn't armed with traditional weapons, instead of destroying enemy forces it uses mind control techniques to bring your opponent�s units under your control. This upgrade equips squads with a more powerful plasma disk weapon, allowing them to inflict more damage.īlink Packs give Shock Troopers the ability to teleport around the map, increasing their hit and run ability. Their heavy armour and laser weapon make them equivalent to the Zone Trooper in many ways with the advantage of regeneration when exposed to Tiberium. The Shock Trooper is so called because it was one of the first squads witnessed during the attack on earth. However despite these advantages, assimilators are reasonably slow and very vulnerable although they are stealthed when stationary. They can also capture the neutral technology buildings such as Tiberium Spikes. They can also repair your own buildings by entering them, and restoring them to full health. The Scrin equivalent to engineers, Assimilators are unarmed units capable of adding a hostile building to the cause. Their unknown power source is extremely volatile, as when crushed they cause damage to units in the immediate vicinity. They can clear entire buildings of garrisoned troops instantly, and can combine with vehicles to provide anti-infantry abilities.ĭisintegrators use a powerful cutting beam to quite literally cut vehicles apart. A cloud of Buzzers is a glorified razor, capable of shredding infantry units with lethal effectiveness.
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